![]() stl model in Zbrush and used the remesher tool. stl files and the format in general (īut I was testing some stuff for the Autodesk community This step I normally never do as I personally hate. stl exporter to get me an accurate model and exported it. ![]() So anyways I had to move on and get this done. The surface looked simple but it has some really complex folds. I even sent the model off to ADSK and they couldn't get it to work either. The next problem I had was I couldn't add a fillet to the end section of the hook. The forms are so different at that section there was no way to get a smooth transition. So I had a lot of issues where the hook splits into a Y. This particular model has a lot of cross sections that have to be exact.don't ask me why because honestly I don't is just a Pintle hook after all.but I have to make things to the prints. I modeled the majority of this in solids. You did not by any chance re-topologize that after you created the initial mesh and then used that in Fusion 360 ?" At least it's going I had expected a "simpler" control cage. ![]() Shame personal stuff got in the way, I think I would have been a lot father on with that had I been able to sit at work and get going! May be a huge project to get done!Īs you mentioned that a t spline body can't be parametricly altered, I kind of thought so how am I going to do this then? I know I still have a whole heap to learn! That can have parameters set to modify it to a individual. That my quest for a alterable base model rifle stock. If if your not prepared to learn new stuff. ![]() There was a coment on the other thread about me being a old dog and new tricks! That made me laugh and I spat out my tea! I like the idea of useing poles piont's when needed. I remember what you said about no more than five faces to intersect at the pole. I would have thought not! But then I'm green to this still. Is there another way of keeping the mesh square if you don't use pole piont's? I see what you were saying the other night about making use of those pole piont's! The development teams do very important work, and let's hope that we here in community will give them support and good ideas! So we can get the perfect CAD tool for our is the T-Spline I worked from. Of course you need sometimes some imported data where your desing will be matched to, but do you need complicated mesh tools for that, don't know. The use of IdeaStation is basically good, but hopefully the dev team experts have their own clear path where Fusion should go and IdeaStation should give only some extras to development path.Ībout mesh tools importance couldn't say that much, somehow I feel that it's most important to develop tools for making own 3D models from scratch, not for copying something existing. And I hope and believe, that there is several professionals in Fusion development team who have clear vision about the development direction. In this thread is also quite a lot discussion about T-Spline tools, is there lack of some important tools I think it's only experts like you who can evaluate that. If I remember right, you Phil mentioned in some thread, that you have some plans to do that kind training material. I haven't yet found any good training videos, where you will get some ideas how to solve problems with "kinky" T-Spline surfaces and get out accurate models. Of course I understand well, that there is so different kind of needs for 3D models, but I'm always happy to see those "production ready" samples. Thank's Phil for a example of a "production ready" T-Spline model! I'm a little bit confused about all kind "training" videos and sample files where you see directly, that those products couldn't never been put to any kind (consumer goods) production.
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